It also has an impressive 1490 tiles that are buildable, even if they are not farmable. Not to mention, it has the same border as the neighboring forest and Secret Wood, making it blend a little more seamlessly with the map than the others. It also has a 5% chance to catch the elusive Woodskip in its pond, and it also has a 45% chance of catching the same pond fish that appear in Cindersnap. It has respawning hardwood stumps, seasonal forageables, and enough berry bushes to keep the farmer well-stated well into later parts of the game. The Forest Farm lends itself heavily to foraging. Valuable farming space has to be taken up by other placeables to make it work at all, so it requires a ton of planning and a lot of running to really be useable past its intended fishing purpose. Not to mention there are so many big blocks to the player's path until there are sufficient tool upgrades that traversing it in the early stages is a pain beyond most other layouts, and its winding pathways make it take quite some time to cross even late game. The islands are so tiny it makes raising livestock extremely difficult, and Slime Hutches are almost definitely out of the question. At least it has an additional 516 non-farmable but tiles, which helps a little. The problem is that the map is almost entirely water, with only a measly 1578 tillable tiles. It also does well with fruit trees, rice, and makers such as Bee Houses, Preserves Jars, and Kegs as they can take advantage of those buildable but unfarmable tiles easily while also raking in passive income. This all makes it highly profitable in the early stages of the game where fishing is the best moneymaker. 70% of the fish are going to be the same river fish found within Pelican Town, while the other 30% are pond fish like those that can be found in Cindersnap. This is the most viable farm for fishing out of the lot, with very little trash. It makes for some great organization, but the highlight is fishing here. The Riverland Farm is a gorgeous farm layout with tons of water and a bunch of little islands. Expect to do little else on this farm but scraping by on low energy, running to Gus to purchase food, and probably fainting due to overexertion at least a few times. Additionally, due to its massive size, it takes a ton of elbow grease to actually get up and properly running. It doesn't gain any special quirk other than having a metric ton of buildable space, the pond is full of trash, there's very limited foraging, and the respawn rate for debris is very low compared to some of the other farms. The downfall is that it is so perfectly made for farming, that it is useless for anything extra. Once it's all cleaned up and automated, this farm can really rake in the profits in a way none of the other farms even compare to, making it so after a year or so, the player will want for nothing. It's the perfect place to sit back and ignore the villagers unless they happen to appear en route to a shop. That makes it perfect for shaping to suit any need or preference. It is the layout with the most profit potential due to its whopping 3427 tillable tiles and then 235 additional tiles that are not tillable but are buildable. The default Standard Farm layout is the go-to if the plan is to spend a ton of time farming.
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